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Welcome to SLib.ioΒΆ

Write Once, Run Anywhere: Smart Library for Cross-Platform

  • Introduction
    • Build Native Mobile and Desktop apps using C++.
    • Automatic Reference Counting in C++
    • Write once and Run Anywhere
    • Build UIs Easily
    • Use Native Code When You Need To
  • Getting Started
    • Downloading SLib.io
    • Creating Project
      • Android
      • Tizen
      • Win32
      • Mac OS
      • Linux
  • Guides
    • Basic Fundamental
      • Automatic Reference Counting
        • How ARC Works
        • ARC in Action
        • Strong Reference Cycles Between Class Instances
        • Resolving Strong Reference Cycles Between Class Instances
          • Weak references
          • Pointer
      • Application
        • Mobile Application
        • Mobile Game
        • Desktop Application
        • WebService Application
      • Resources
        • Drawable
        • Layout Resource
        • Styles
        • String
      • String Classes
        • String
        • String16
        • Creating and Formatting the String
        • Comparing Strings
        • Combining Strings
        • Searching Strings
        • Splitting Strings into an Array
        • Replacing Substrings
        • Changing Case
        • Numerical Conversions
      • List Classes
        • CList
        • List
        • Creating Arrays
        • Enumerating Arrays
        • Combining Arrays
        • Membership Checking
        • Sorting Arrays
        • Thread Safe
      • Map Classes
        • HashMap
        • TreeMap
        • ListMap
        • Map
        • Adding & Removing Elements
        • Reading from a Map
        • Enumerating Maps
        • Combining Maps
      • Variant Classes
        • Variant
          • Example:
        • VariantList
          • Example:
        • VariantMap
          • Example:
        • VariantMapList
          • Example:
    • User Interface
      • ViewPage
        • Lifecycle
        • Using Pages
      • View
        • Creating a View
        • The View Drawing Cycle
        • Animations
        • Threading Considerations
        • XML attributes
      • Animation
      • Styles
    • UI Components
    • Graphics
    • Rendering
    • Network
    • Media
    • Sensors
    • Advanced Topics
  • Tutorial
  • Reference
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